Diablo 4 recently released a patch note for the 1.1.0 update on July 18, 2023, and it caused a significant uproar in the Diablo 4 community.
Moreover, many players felt the changes were too drastic, especially the Nerfs to the Rogue class.
This article will discuss Diablo Rogue Nerf and the changes in the 1.1.0 update.
Understanding Rogue Class
The Rogue class is a versatile and deadly class specializing in dealing damage through shadows.
It is a fast, agile fighter that uses two-hand melee weapons(Daggers/swords) and ranged weapons (Bow/Crossbow).
Furthermore, it has more abilities, such as grenades and traps.
Each primary stats effect differs according to the character class.
For Rogue, the primary stats grant the following primary effect.
- Strength: Increases Resource Generation by xX.X% (1 Strength = 0.1% Resource Generation).
- Intelligence: Increases Critical Strike Chance by +X.X% (1 Intelligence = 0.02% Critical Strike Chance).
- Willpower: Increases Overpower Damage by +X.X% (1 Willpower = 0.25% Overpower Damage).
- Dexterity: Increases Skill Damage by xX.X% (1 Dexterity = 0.1% Skill Damage).
Players can unlock different Skill of the Rogue by investing the Skill points on the Renown system.
In addition, the players can choose a passive skill while choosing a specific skill cluster.
These passive skills give players minor bonus damage, defense or utility under certain conditions, significantly impacting your builds.
However, the recent update showed multiple Nerf for every character class in Diablo 4.
Diablo 4 Rogue Nerf
Among the five characters, Rogue was also affected by the recent update.
Diablo 4 decided to nerf the Siphoning Strike skill of Rogue in this patch.
However, the Rogue players are not happy with Blizzard’s decision.
Siphoning Strike is a passive ability that allows Rogue users to heal by defeating the monster.
It increases the sustainability of the builds, and it was a big part of the Rogue’s survivability.
After the update, this skill requires a Lucky Hit chance of 75%.
This means players only get the heal if they land the lucky hit on the monster.
Here are a few more Rogue nerfs done by Diablo 4.
- Critical Strike damage done by sword reduced by -50%
- Vulnerability Damage done by Crossbow reduced by -65%
Diablo 4 Rogue Buffs And Adjustments
Generally, this patch is not only about the Nerfs.
Additionally, a few buffs and adjustments to the Rogue class are made to enhance and balance the gameplay.
In the Season of the Malignant patch, the rogue class has received several buffs and changes that make it stronger and more fun to play.
Some buffs and adjustments are listed below.
- Fixed an issue where an Advanced Penetrating shot would not knock down other players in PvP play.
- Fixed an issue where Twisting Blades would not come back when the ability killed a Bloated Corpsefiend enemy.
- Advanced Rapid Fire duration increased from 3 to 5 seconds.
- Enhanced Smoke Grenade damage bonus increased from 15% to 20%.
- Fixed an issue where the Shadow step wouldn’t trigger the Aspect of Uncanny Treachery.
- Methodical Dash maximum Cooldown reduction increased from 3 to 4 seconds.
- Concealment Stealth duration increased from 4 to 5 seconds.
- Another one, Icy Alchemist’s Aspect Chill, also increased from 15% to 25%.
- The grasp of Shadow Lucky Hit’s chance increased from 20-30% to 24-34%.
- Vengeful Aspect Lucky Hit Chance increased from 30-50% to 40-60%.
The Bottom Line
Rogue was the most used character in Diablo 4 due to its Twisting Blades endgame build.
Regardless, with this nerf, the build’s sustainability is extremely low than before.
Moreover, players can increase the Lucky Hit chance percentage. However, they got one more stat to worry about for building Rogue class.
This is only Season 1, further, many patches and updates will shape the character class and their builds.