In the medieval-inspired digital card game Book of Hours, you collect and use various cards to build your character and progress through the game.
One important type of card is the Malady card.
In this article, you will learn how to get the malady card and how to cure the maladies.
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What Is The Malady Card In Book Of Hours?
Malady cards represent various illnesses, injuries, curses, or other afflictions that can befall a character.
When you draw a Malady card, it is attached to the character and provides some penalty or hindrance until it is cured.
Many different Malady cards can be encountered, each with its own name and negative effects.
What Are The Common Malady Cards?
Some common Malady cards in the Book of Hours include:
- Pox (causes damage each turn)
- Broken Leg (greatly reduces movement)
- Curse of Madness (messes with card draws)
- Plague (spreads to other characters)
The effects can range from losing health or actions each turn, to crippling stats, to messing with card draws or other chance-based aspects of gameplay.
Whatever the malady, it puts the character at a disadvantage until removed.
How Can You Cure The Maladies In Book Of Hours?
There are several primary methods for curing Malady cards in Book of Hours and removing their harmful effects:
1. Visit A Cleric
Clerics can be found in many towns who can attempt to cure Maladies through prayer, herbalism, or divine magic.
Further, this usually requires expending currency or valuable items.
2. Use Medical Supplies
First aid kits, medicinal herbs, sutures, and other healing supplies found on adventures can be applied to self-treat many Maladies.
Effectiveness depends on the character’s medical skill.
3. Rest And Healing
Some minor Maladies may heal independently over time with plenty of rest.
More serious cases still require other treatments, but rest helps accelerate natural recovery.
4. Remove Curses
Characters skilled in magic, religion, or occult lore can sometimes remove curse-related Maladies through specialized spells, rituals, or artifacts.
Regardless, this is a riskier process than standard healing.
5. Prevent Worsening
While a Malady remains, characters can take actions to prevent it from worsening, like disinfecting wounds or keeping warm with illness.
Slowing deterioration aids other recovery efforts.
Further, proper treatment and a bit of luck are usually required to cure Maladies in the Book of Hours.
However, leaving them untreated only makes conditions worse over time.
How Do You Get A Malady Card In Book Of Hours?
You can draw a Malady card in Book of Hours in a few main ways.
The first is through encountering dangerous enemies or hazards during adventures.
Stronger foes and more perilous locations often have a chance to inflict Maladies.
Moreover, Maladies become more likely if you engage with threats beyond your ability.
Secondly, certain events, locations, or consumable items within the game can cause Maladies to be drawn without combat.
Drinking from cursed springs, meddling with dark magic, or exploring haunted ruins all up the risk.
Naturally, just through extended gameplay and the luck of the draw, Maladies will also come up randomly from the deck over time.
Furthermore, no character can expect to remain fully healthy indefinitely in the world of the Book of Hours.
Likewise, skill, strategy, and preparation help mitigate but not eliminate the threat of Maladies.
How To Use A Malady Card?
The card attaches to the character’s sheet once they draw a Malady.
Each relevant action, stat calculation, or other trigger stated on the card applies its negative effects.
For example, a character with a Broken Leg would subtract points from their movement each turn.
Additionally, some Maladies have ongoing effects, like damage over time, outside of a character’s turn.
Importantly, attached Malady cards do not prevent a character from otherwise taking their normal actions and turns.
Furthermore, they simply impose penalties or hindrances.
A character with Pox could still fight; they would just lose additional health in the process.
This keeps affected characters playable even when ill or injured.
Maladies provide roleplaying opportunities, as appropriate effects like sluggishness or madness could be reflected in player actions and conversations.
In addition, Maladies add danger, drama, and narrative possibilities to each character’s story in the Book of Hours.
The Bottom Line
The Malady card system in Book of Hours adds risk management and narrative drama to the gameplay.
Likewise, it represents the injuries, illnesses and other misfortunes that characters might realistically experience on their adventures.
Both acquiring and curing Maladies requires balancing risk with preparation and available resources.
Overall, it deepens the experience of guiding one’s character through the world.