Hope, a companion character who has the ability to use Divine Intervention, a powerful spell that can only be used once in Baldur’s Gate 3.
She is kind, compassionate, always willing to help others and the original owner of the House of Hope.
In this article, you will learn the details of Hope, including the Hope Divine Intervention in BG3 and how to use it.
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Introduction To Hope In BG3
In Baldur’s Gate 3, Hope is a companion character. She reveres the god Lathander and is a level 10 cleric.
Hope is a friendly, kind individual who is always prepared to assist others.
Moreover, she is a potent spellcaster as well as a talented healer.
Players can encounter Hope in the House of Hope, which is located in Avernus.
Raphael, a formidable devil, is imprisoning her.
However, the player can set her free by completing several quests.
She can join the player’s party if she is set free.
Moreover, she is an excellent addition to the group as she can damage foes while healing and enhancing her friends.
Also, she can help resolve disagreements since she is a shrewd negotiator.
Further, she has the following abilities and personalities:
- Personality: Hope has a kind, sympathetic, and generous personality. She is constantly ready to put herself at risk to aid someone else. She is powerful, determined, and a little naive and idealistic.
- Skills: Hope has a strong spell cast and is an expert healer. She can damage foes while also healing and buffing her teammates. She also knows how to negotiate well.
- Role: Hope is an integral part of the group and a great asset. She can damage foes while also buffing and healing her teammates. She can help settle disputes because she is a skilled negotiator.
Hope: A Character In BG3 With Divine Intervention
At level 10, clerics get access to the class feature Divine Intervention.
It enables the Cleric to request assistance from their deity.
Four outcomes could result from divine intervention, and they are all random:
- The character gains a legendary mace.
- The character deals 8d10 radiant damage in a wide area.
- The character gains a large number of potions and camp supplies.
- The character revives all fallen companions and gives nearby allies the benefits of a long rest.
Hope will perish instantaneously if she invokes Divine Intervention to save her fallen friends.
This is because the Divine Intervention feature states that if the character chooses to restore fallen allies, they die instantly.
Although Hope’s Divine Intervention is vital, it should only be employed sometimes.
The most significant time to use it is in an emergency if the party is in danger of losing.
Moreover, it’s critical to be aware of the dangers, such as the potential for Hope’s demise.
How To Use Hope Divine Intervention In BG3?
Hope’s Divine Intervention is a powerful ability that players can use to turn the tide of battle.
However, it is essential to use it wisely, as it can have serious consequences.
The following advice will help you make the most of Hope’s Divine Intervention:
1. Use It In An Emergency
Divine Intervention is a powerful feature that can only be used once in the game.
Therefore, you should use it wisely only when the party faces a specific loss.
You risk wasting it on a trivial encounter if you use it too soon.
2. Consider The Potential Results
Divine Intervention can have one of four results:
- A legendary mace is given to the protagonist.
- The persona causes 8d10 radiant damage over a large area.
- A character gains a lot of potions and camp supplies.
- The character revives all fallen companions and gives nearby allies the benefits of a long rest.
3. Be Mindful Of The Dangers
Hope will perish instantaneously if she invokes Divine Intervention to save her fallen friends.
You should only select this option if you are sure it is essential because a significant risk is involved.
The Bottom Line
Hope’s Divine Intervention is a gamble, but it can be worth taking in the right situation.
Additionally, it can be a game-changer if you use it wisely.
The decision of when to use Hope’s Divine Intervention is difficult, but it should be made carefully.