You will have access to the Path of the Unworthy quest once you beat the DLC’s campaign in Dead Island 2.
Upon completing this quest, you will obtain the last unique weapon called Dead Island.
Continue reading to learn more about how to solve the Path of the Unworthy and obtain a mace in the Dead Island 2.
Table of Contents Show
- The Path Of The Unworthy In Dead Island 2
- How To Solve The Path Of The Unworthy In Dead Island 2?
- The Bottom Line
The Path Of The Unworthy In Dead Island 2
The Path of the Unworthy is a Lost and Found quest that rewards players with a unique mace called the Dead Islands.
You must follow clues to solve the mystery and obtain the weapon.
After you complete the primary story mission, The Search for Truth, you can begin the quest.
Likewise, you will find the first clue on top of a desk in the Serling Hotel.
You must follow a series of cryptic clues that will lead you to a suburban neighbourhood, a creepy club, and a dense forest.
The final clue will then lead you to a confrontation with two enemies, Marco, The Final Test and Erza, The Last Failure.
Hence, you will obtain a key to unlock a chest containing the Dead Island mace after defeating them.
How To Solve The Path Of The Unworthy In Dead Island 2?
By following these steps and deciphering each of the clues, you will successfully solve the Path of the Unworthy:
1. Clue 1: Invitation For A Failure
The first clue is a Polaroid photo at the Serling Hotel, on top of the giant marble desk near the spawn point.
The photo depicts a circle of flowers indicating a specific location.
Go to the suburban neighbourhood recreation area and locate the first house on the left.
Then, circle the house to the right; you will find the indicated flowers there.
After that, you will notice a zombie named Taliah the Unworthy appear, defeating this enemy to obtain the next clue.
2. Clue 2: Evaluation Of Inadequacy
The second clue lacks a photo but includes a phrase highlighted in red.
The location is within the same recreation area but to the second house on the right-hand side.
You have to proceed to the attic space of this house to find a corpse holding the next clue.
Clue 3: Game One- Follow, Puke, Flush
This clue is more cryptic, involving the phrases Follow, Puke, Flush and mentioning club music.
However, heading to the underground weird club area below the suburban recreation would be best.
Search for the toilets within this area, focusing on ones that branch into two mini areas.
You will notice a gap in the wall on one of these toilets, allowing you to pass through to the other side.
Then, you will encounter a hostile creature called Slobber, defeat the enemy and inspect the stalls to find the next clue.
4. Clue 4: Game Two- Listen, Crawl, Burn
The fourth clue doesn’t specify a precise location but instructs you to head to the forest at the opposite end of the estate.
However, this clue guides you to one of the pyres.
It would be best to explore the southern end of the map, where you will find the final clue near a body close to the pyre.
5. Clue 5: Game Three- Kill, Steal, Absolution
The final clue doesn’t require you to travel to a new location.
An adversary called Macro The Final test will emerge after you read it.
You need to defeat him, and then another enemy named Ezra, The Last Failure, will appear.
Erza will drop a key that you will need to unlock the chest containing the Dead Island mace.
6. Get The Dead Island Weapon
Return to the house where you found the second clue.
Then, you will locate a chest just to the corpse’s right.
Use the key that you obtained from Ezra.
Finally, you will discover the Dead Islands weapon, a unique mace featuring a globe of the earth.
The Bottom Line
The Path of the Unworthy leads players on a scavenger hunt to find a weapon called the Dead Island.
Moreover, the quest will also grant you 2,000 XP after completing the final clue.
Contrarily, the quest is fun and challenging and worth the rewards you will obtain from it.