The Helldivers community is speculating on one question “Does Helldivers 2 scale with players?”.
Any game needs to scale according to the number of players to maintain balance for solo, 2-member teams, and full-party players.
If Helldivers 2 does not scale with players, it will be extremely difficult for solo players and 2-member teams to win battles.
Continue reading to find out more about does Helldivers 2 scales with players or not.
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What Is Player Scaling In Helldivers 2?
Players enjoy the multiplayer mode in Helldivers 2, where they form a team to take on challenging missions.
However, lately, Helldivers are wondering if the game scales with players or not.
This is because many players want to know if the game changes depending on how many players are in a mission.
Player scaling means the adjustment of game difficulty based on the size of the player group in the game.
This means the game gives different levels of difficulty or the number of enemies based on the size of the player group participating in a mission.
Helldivers 2 Players Scaling
Many players are curious and wonder if Helldivers 2 has the players’ scale mechanics in the game.
If Helldivers 2 does not have player scaling, then it can significantly affect the gaming experience for players.
Hence, it can make a big difference, especially if you’re playing solo or with just a few friends.
According to the Helldivers community, Helldivers 2 does not scale with players.
The game does not change how hard it is or how many enemies there are based on the number of players that join the mission.
So, whether you play solo or with a full team of four, the game stays the same in terms of difficulty.
Likewise, the number of enemies you face is also going to be the same if you play solo or with a team.
Benefits Of Full-Party Team
Due to lack of players scaling, taking missions and challenges with a full team of four on Helldivers 2 is beneficial.
This is because the enemies and difficulty level is not going to change, and taking all of them alone is not a piece of cake.
In addition, taking on missions and challenges with a team of four can have a significant advantage in the mission.
Players can look out for each other, plan and coordinate to attack, and dominate the battlefield with the power of 4.
Lack Of Players Scaling Affect Solo Players
Many players are annoyed by the fact that Helldivers 2 doesn’t scale based on the number of players.
Solo players and a team of few players are not happy as it makes the missions way too hard for them.
Since the game doesn’t scale up for smaller groups, it puts you against way more enemies than if you had a full team.
Hence, without the game adjusting and scaling to accommodate solo players and smaller teams, it becomes very unbalanced.
Even though Helldivers 2 doesn’t change difficulty based on the number of players, it still gives everyone a fun challenge.
Whether you like playing solo or in a full party, both aspects have advantages and disadvantages.
So, if you like more challenges and variety, then Helldivers 2 has different difficulty levels and mission types for you.
Players can choose from standard missions to high-risk missions and pick what suits them the best.
1. The Positive Aspect Of No Players Scaling
Helldivers 2 does not have player scaling, but this adds extra layers of strategy for solo players in the game.
Since the difficulty stays the same no matter how many players you have, you will learn to change your tactics.
Similarly, players will also develop their skills by working together in a smaller group more closely to overcome challenges.
The fewer members in the team means you have the advantage of sneaking around the game more.
The smaller group of players tend to plan and coordinate movement carefully in comparison to the full party.
Hence, the positive side of no scaling is players can focus on specific objectives to avoid being overrun by enemies.
2. Fewer Chances Of Attracting Enemy Patrols
In Helldivers 2, when you attack enemy patrols, it will trigger more enemy reinforcements to show up.
Hence, this will make the fight tougher and lead to more intense firefights.
If players are in a full-party team, they will end up triggering more enemy patrols.
This is because 4 team members make more noise and move around more than 2 players.
Therefore, if you are playing solo or in a team of 2, then you have less chance of attracting as many enemy patrols.