Armored Core 6 is a video game based on the Armored Core series of mecha action games.
Chapter 4 is the fourth chapter of the game’s single-player campaign mode.
This article will discuss the Armored Core 6 Chapter 4, including its available decisions.
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What Is Armored Core 6 Missions?
Armored Core 6 missions are the primary gameplay mode for players to customize and pilot their giant robot, an Armored Core.
Moreover, they can engage in various missions and battles across different environments and scenarios.
Armored Core 6 missions are divided into two types: story missions and side missions.
Story missions are the core missions that follow the game’s main plot, where the player has to face the Grid Corporation.
Side missions are optional missions that offer extra challenges and rewards.
Similarly, the player can work for different factions, such as the Resistance, the Mercenaries, or the Freelancers.
Players can complete the missions in Armored Core 6 alone or co-op with up to three other players.
Moreover, they can use various factors and choices, such as difficulty, time limit, objectives, adversaries, weather, etc., to tailor and modify the missions.
Decisions In Armored Core 6 Chapter 4
In Armored Core 6 Chapter 4, players are faced with two critical decisions that will affect the course of the game.
The first choice is to ambush the Vespers, who attempt to steal the coral or stop the Redguns, who bring coral to the corporate forces.
The second choice is whether to travel to the Coral Convergence, a key strategic point.
The game’s ending will depend on the player’s decisions in these tasks.
There are three potential conclusions:
- Players can reach the Fires of Raven ending by stopping the Redguns and getting to the Coral Convergence.
- Players can attain the Liberator of Rubicon ending by ambushing the Vespers and scouting out the uncharted terrain.
- The secret ending known as Alea Iacta Est is far more challenging to obtain.
Two Decision Missions In Armored Core 6 Chapter 4
Chapter 4 of Armored Core 6 comprises two decisions and missions, each with significant consequences.
1. The Coral Export Denial Mission
Armored Core 6’s Coral Export Denial mission is a decision mission.
The player must decide whether to ambush the Vespers trying to steal the coral or to stop the Redguns from delivering coral to the corporate forces.
The player’s decision in this assignment will significantly impact how the game plays out.
Moreover, the Grid Corporation will reward the players and give them access to more potent weapons and gear if they successfully intercept the Redguns.
Furthermore, the Coral Liberation Front will reward the players and allow them to win the rebels’ favor if they ambush the Vespers.
2. The Unknown Territory Survey Mission
The Unknown Territory Survey mission is a decision mission in Armored Core 6.
The player must decide whether to travel to the Coral Convergence, a crucial strategic point or explore the uncharted terrain to learn more about it.
The Unknown Territory is a big, dangerous area that has not yet been explored.
Moreover, players must exercise caution if they wish to survive because there are numerous hidden monsters in the area.
Also, the Grid Corporation is in charge of the Coral Convergence, a crucial strategic area.
Therefore, if the player wants to make it, they must be solid.
However, the player’s decision in this assignment will significantly impact how the game plays out.
The Bottom Line
The Coral Export Denial and Unknown Territory Survey missions are two essential decisions in Armored Core 6.
The player’s decisions in these missions will significantly impact the rest of the game, including the ending.
However, the players will need to carefully consider their options and make the choices they believe are best for the future of Rubicon 3.